Native Unity 6 (6000.3.20f1) URP Output & Flythrough
Rendered headlessly via Unity 6 Universal Render Pipeline (Forward+) directly from the generated F6Markaz_Desktop.unity and F6Markaz_Mobile.unity scenes.
Measured Pipeline & Profile Benchmarks
Comparison between DesktopHigh (individual 3-tier LODGroup buildings, Unity Terrain 513×513, 2048 soft shadows) and MobileAndroid (per-chunk material-merged static meshes, 257×257 baked chunk terrain, 1024 shadows at 0.85 scale).
| Metric | DesktopHigh Profile | MobileAndroid Profile |
|---|
Explicit Source Data Limitations & Intermediate Scene Downloads
Every inferred height, floor count, roof shape, road width, and sidewalk in F-6 Markaz is explicitly tagged in provenance.inferred_fields rather than silently invented.